The central point of a Time based system is that employers do not pay employees and buyers do not pay producers, each one of them creates their own compensation based on the time they work and the diffirent variables that determine their multipliers.
There are however, a number of variables that can help determine multipliers and the compensation level of a person or a corporation.
Experience:
It is obvious that a child in first grade has less experience and preparation than a child in 10th grade, a college student or a CFO; and although becoming a CFO does not require someone to go to school, going to school should have value in society, and preparation should be recognized and compensated.
For example: A child in first grade could earn 1 Hour per Hour. A child in second grade could earn 2 Hours per Hour and a child in third grade, could earn 3 Hours per hour. Remember, the school is not paying a salary to them. Students "create" their own hours as they go to school and their time is counted and accumulated into their personal accounts.
By the time they graduate, after 12 years of school, they could have close to 130,000 accumulated hours they created those hours by attending school. This would be a great motivator for students to actually want to go to school, study and move on to higher grades.
A difference in level of experience can be created and it can be exponentially varied as students moved from school to college and from college to the working environment, meaning that a person starting a new job could be making more than 30 Hours per Hour.
Performance:
Performance can be measured in many ways. In school, GPA could be a very efficient way to determine multipliers. Meaning that although 2 kids are in 5th grade, one earns more hours per hour than the others based on a higher GPA.
The same thing could be applied in college and in the working environment. Good performace will increase multipliers, while bad performance, will probably get you fired.
Although at least on a better system, basic needs would be guaranteed, so firing someone would not consititute a violation to human diginity as it happens in the current system. There's a lot to discuss on unemployement and implications of the Time based economy on this issue, but thats another subject.
Patents:
For individuals and corporations, patents would be a great way to increase multipliers.
The problem with the current patent system is that if I want to start a company that is development great technologies for the benefit of society, I will probably run into patent disputes with many other companies and will probably need to pay a lot of money to license different technologies in order to reach my goal.
So the patent system is actually preventing, or slowing down technological development. It is understandable that the owner of a patent or an idea should be recognized and compensated by it, but the compensation or recognition should not limit access to the idea by the rest of society for the improvement and the creation of better ideas.
If multipliers increase based on patents, the owner of the idea is receiving a compensation, so the need to charge license fees becomes redundant.
For example, If a person is making 45 Hours per Hour, but owns 5 patents, perhaps their compensation could be icreased to 45+(0.7 x 5). The 0.7 multiplier could also vary depending on the nature of the patent, how many people access it or what benefit it brings to society.
Materials / Applications:
You could also increase multipliers based on the nature of the product, similar to tax incentives. Meaning that if a person makes a product that uses environmentally friendly materials, then it should increase multipliers slightly. If it solves problems, cures disease, improves society, helps communities and benefits people, it should also have an effect on multipliers.
All these variables could be achieved and calculated by applying for certification in the same way that people and corporations now days apply for patents, trademarks, UL or ISO9000. So if we are a company that is makin green products that help society, we can increase multipliers by getting certified.
Sales:
Now, depending on the career or the nature of the job performed, the variables may vary. Meaning a lawyer will not probably have any patents but he may have cases won. A doctor may not produce anything but could receive multipliers by patient feedbak or sucessfull operations. A teacher may not sell anything but multipliers could increase based on awards, ideas or student feedback.
It is possible to design a structured system where each of carreer or discipline offers multipliers based on different accomplishments, and it is up to each person to freely choose what they want to study, understanding the differences in hourly compensation of the chosen major.
But the quantity of products that people use should have a direct impact on the hourly compensation or multiplier of the producer. But remember, people do not pay producers for the product. If they are already receiving a compensation for their work, charging other people for what they do ir also redundant.
So the compensation for those product must be built-in to the equation to calculate multipliers. For example If i make 45 hours per Hour, have 5 patents and sell 5000 products, my compensation could be determined as 45 + (0.7*5) + (0.01*5000). The 0.01 value brings us to the next variable.
Quality:
If I make a product that is very valuable in terms of production time, or is very good quality, I will probably be able to make less quantity of them. If a comapany takes 2 hours to produce a shoe but makes 2 million of them, the multiplier should be calculated different than a company, that takes 2 million hours to produce an airplane but makes only 2.
Both producers deserve compensation for the number of products they provide society but both products are completely different in quality and complexity.
This means that Quality and Complexity are variables that can and should be used determine the value of a multiplier and I think the answer is in mathematics and how you organize the equation.
The intent of the formula would be to create incentives for higher quality of products, so that lower quality products are not so attractive to producers, and I think cost or a monetary value is not the only way to determine if a product is good or bad.
The point would be to motivate and compensate high qaulity products, because they do require a lot of work and dedication, so it is only natural that designing an airplane birngs a larger compensation than designing a shoe.
So what about surveys and review systems that we see everywhere in the internet? Customer feedback and overall social perception of a product or service? Could those play a key role in determining that 0.01 variable? Could those reviews in average affect the overall compensation multiplier of the producer?Could advances in technology, computers and the way we communitate help determine the quality or the value of a product better than money can?
Perhaps.